Hi, I'm presently working on a car simulator using OSG 2.2 for the visual. My problem is that I would like to load big areas (such as entire cities or more) which are fragmented in several Open Flight files without loading all those files. I looked at the OSG documentation and found out the osgTerrain::TerrainTile class (which doesn't exist on 2.2 OSG version). By using OSG 2.6, would I be able to load (with the TerrainTile class) only tiles (associated to a FLT file) that I need to see (which means according to the location of the camera)? Or do I need to implement this system by myself to avoid loading all files at the same time?
I hope this post is clear enough and wait for answers. Kind regards, Nicolas Duval
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