Thank you very much for your ideas! I found out the osgDB::DatabasePager class by reading old posts and it looks to fit my problem very well. By using TerraPage I will have to pre-process my databases, whereas with the database pager I don't need to.
virtual void requestNodeFile<file:///C:/SHERPA/SHERPA_5.5_Modifiee_Nico/VIS_OSG_DEV/tools/OpenSceneGraph-2.2.0/doc/doxygen/html/a00119.html#b768d3e105f1fb2df66064719ff3bcba>(const std::string &fileName, osg::Group<file:///C:/SHERPA/SHERPA_5.5_Modifiee_Nico/VIS_OSG_DEV/tools/OpenSceneGraph-2.2.0/doc/doxygen/html/a00217.html>*group, float priority, const osg::FrameStamp<file:///C:/SHERPA/SHERPA_5.5_Modifiee_Nico/VIS_OSG_DEV/tools/OpenSceneGraph-2.2.0/doc/doxygen/html/a00191.html> *framestamp) Theoretically, I just have to use this function before the camera is close enough to see next area(s). Regards, Nicolas Duval 2008/9/10, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Nicolas, > > osgTerrain::TerrainTile was named osgTerrain::Terrain in 2.2. > osgTerrain since 2.2 was evolved to be more rounded and functional, > the naming was changed to better fit what goes on in big paged > database, when the Terrain is composed of a hierarchy of TerrainTile. > There is now a new class class osgTerrain::Terrain which represent the > high level representation of the terrain. > > In your case loading 3D models with terrain is something that we be > best done be pre-processing your data so that the 3D models are > inserted into a paged database. If you are familiar with TerraPage > then this ideal should be familiar to you. > > Robert. > > On Tue, Sep 9, 2008 at 9:30 PM, Coco <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I'm presently working on a car simulator using OSG 2.2 for the visual. > > My problem is that I would like to load big areas (such as entire cities > or > > more) which are fragmented in several Open Flight files without loading > all > > those files. > > I looked at the OSG documentation and found out the > osgTerrain::TerrainTile > > class (which doesn't exist on 2.2 OSG version). > > By using OSG 2.6, would I be able to load (with the TerrainTile class) > only > > tiles (associated to a FLT file) that I need to see (which means > according > > to the location of the camera)? > > Or do I need to implement this system by myself to avoid loading all > files > > at the same time? > > > > I hope this post is clear enough and wait for answers. > > > > Kind regards, > > > > Nicolas Duval > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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