Hi Vincent,

No one never profile his OSG code ?

I think everyone has different ways of working. I tend to evaluate performance with the Stats Handler and try out different variations of algorithms to see which one performs better. I've rarely needed to do actual profiling.

When I did need to, I've used AQTime and gDebugger for general and OpenGL profiling respectively. Neither is free though.

Apparently if you're on Linux you can use valgrind to find memory leaks (and I hear that either it understands ref_ptr natively or there's a workaround to eliminate the related false positives) and oprofile to profile your code. I don't work on Linux enough to have had to use them myself though.

Sorry I can't help more,

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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