Hi, All

I meet a weird problem when using OSG 2.6. Some texture messed up when the 
scene contains lots of node( osg::Geode ). If the main camera is near the node, 
its texture shows OK, but when the camera comes far, the node's texture turn to 
be others' texture which is wrong.

I wonder if there is a num limit of texture 2d in OpenGL , OSG or Graphics 
Card? Or it occured by incrrect memeroy allocation? I'm using OSG 2.6 in VC 
2003, Windows XP SP3.

Any kind of help or hint would be appreciated.

2008-09-26 



Leeten 
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