Hi Leeten, My guess is that this isn't an OSG bug, and may not be a bug in the OpenGL drivers or hardware. If you find that the state of objects in your scene changes as you move around the scene then it normally suggests that the scene graph isn't set up with all the texture coords/normals etc that are required. Try a range of models from different source to find out if the problem is just isolated to a certain set of files from a specific import route.
The second most likely cause would be a driver bug. What hardware and drivers are you using? Robert. On Fri, Sep 26, 2008 at 4:17 AM, Leeten <[EMAIL PROTECTED]> wrote: > Hi, All > > I meet a weird problem when using OSG 2.6. Some texture messed up when the > scene contains lots of node( osg::Geode ). If the main camera is near the > node, its texture shows OK, but when the camera comes far, the node's > texture turn to be others' texture which is wrong. > > I wonder if there is a num limit of texture 2d in OpenGL , OSG or Graphics > Card? Or it occured by incrrect memeroy allocation? I'm using OSG 2.6 in VC > 2003, Windows XP SP3. > > Any kind of help or hint would be appreciated. > > 2008-09-26 > ________________________________ > Leeten > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

