Hi All,

I have created a GLSL shader to create Caustics effect on PagedLOD terrain
which was created by VPB with using CubeMap texturing on terrain. But there
is a problem as you see from*
VIDEO*<http://www.fileden.com/files/2007/9/10/1423182/CausticsOnLODTerrain.wmv>.
Problem is changing texcoord in every LOD. So my main effect textured place
changing. At that point I want to play texcoord to not change only for
cubemap texture operation on shader. How can I fix this bug ?

Best Regards.

Umit Uzun
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