Hi All, I have created a GLSL shader to create Caustics effect on PagedLOD terrain which was created by VPB with using CubeMap texturing on terrain. But there is a problem as you see from* VIDEO*<http://www.fileden.com/files/2007/9/10/1423182/CausticsOnLODTerrain.wmv>. Problem is changing texcoord in every LOD. So my main effect textured place changing. At that point I want to play texcoord to not change only for cubemap texture operation on shader. How can I fix this bug ?
Best Regards. Umit Uzun
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