Hi Art, It works fine to switch between multiple processor, with or without osg::Switch. It was my error.... too many threads in my application :D
Thanks Alex > Hi Alexandre, > > I have never tried to alternate osgppu's processors dynamicly while rendering. I am not sure if it is a good idea at all (even also for other kind of osg nodes), since osg provides a mechanism called osg::SwitchNode which do the trick. > > Could you try to use the SwitchNode as a parent node for the processors. This will force to render only the active processor hence changing effects on the fly. I think this wouldn't make troubles, however I am not sure ;) > > If this doesn't help, could you then provide me with a small example code reproducing the error. This would be helpful to eliminate the issue. > > Cheers, > art
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