Hello OSG masters,

 

I have a question about BoundingBox (I checked the mailing archives
before).

You know that OSG generate BoundingBox, but it is really a box (all
faces have the same size).

I need the Bounding Parallelepiped of my scene. Not just the bigger
radius from the center applied on each side, but the min/max coordinates
on Z axis, on X axis and on Y axis individually.

I have wasted some time to try myself, but I don't understand how to do
that simply?

I saw this example:
http://www.3drealtimesimulation.com/osg/code/osgcode_bbox1.htm

But it is the same problem than with OSG integrated functions. Can you
help me?

 

Thanks in advance

 

Matthieu DIRRENBERGER

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