Hello OSG masters,
I have a question about BoundingBox (I checked the mailing archives before). You know that OSG generate BoundingBox, but it is really a box (all faces have the same size). I need the Bounding Parallelepiped of my scene. Not just the bigger radius from the center applied on each side, but the min/max coordinates on Z axis, on X axis and on Y axis individually. I have wasted some time to try myself, but I don't understand how to do that simply? I saw this example: http://www.3drealtimesimulation.com/osg/code/osgcode_bbox1.htm But it is the same problem than with OSG integrated functions. Can you help me? Thanks in advance Matthieu DIRRENBERGER
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

