Yep mine example is quite OLD ;) bit like me Old and Crusty
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, October 02, 2008 12:07 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Bounding Parallelepiped On Thu, Oct 2, 2008 at 4:13 PM, Matthieu DIRRENBERGER <[EMAIL PROTECTED]> wrote: > Robert & J-S thanks for precisions, I have not conscience of all that points. > I had understood that osg::BoundingBox can 'store' a Bounding "Model" > with different axis sizes, but I asked the question to understand the > best way to 'compute' them ;-) Just to be clear, you did read the bit I wrote about the osg::ComputeBoundsVisitor??? This is exactly what you need to use if you want a tight bound on the subgraph. I believe Gordon's example pre-dates the the existance of ComputeBoundsVisitor and isn't as general purpose as the visitor now in the core OSG. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

