Hi guys,

In deed has the == higher precedence as bitwise &. Oh no, shame on me ;)
Ok, I changed this, thank you.

Best regards,
art


--- Wojciech Lewandowski <[EMAIL PROTECTED]> schrieb am Fr, 3.10.2008:

> Von: Wojciech Lewandowski <[EMAIL PROTECTED]>
> Betreff: Re: [osg-users] osgPPU
> An: "OpenSceneGraph Users" <[email protected]>
> Datum: Freitag, 3. Oktober 2008, 22:17
> Hi All,
> 
> I once again checked operator precedence to be sure. ==
> operator has higher
> precedence than bitwise &. So it looks like parentheses
> are needed.
> 
> Cheers,
> Wojtek
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
> Behalf Of Bob Kuehne
> Sent: Friday, October 03, 2008 10:10 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] osgPPU
> 
> 
> yeah, i had this warning (add parenthesis to disambiguate
> intention of
> the &) as well. so, i think you're saying the
> expected code is:
> 
>  if ( ( it->second.second & osg::StateAttribute::ON
> ) ==
> osg::StateAttribute::ON )
> 
> b
> 
> On Fri, Oct 3, 2008 at 4:07 PM, Adrian Egli OpenSceneGraph
> (3D)
> <[EMAIL PROTECTED]> wrote:
> > No problem, but append some parentheses to be sure
> that the compiler
> > understand well what you are doing or what you like to
> do
> >
> > adrian
> >
> > 2008/10/3 Art Tevs <[EMAIL PROTECTED]>
> >>
> >> Hi Adrian,
> >>
> >>
> >> I think it should. This is just a quick test if a
> program attribute is
> >> enabled. I haven't found a best solution for
> that, hence implemented it
> in
> >> this way.
> >>
> >> However I think the & operator is applied
> before == operator, which
> yields
> >> in the same operation as your first solution. It
> do just check if the ON
> >> attribute is present in the state attribute.
> However I agree, it is
> better
> >> to change that. I'll do this next.
> >>
> >> Cheers,
> >> art
> >>
> >>
> >> > Is the code doing what we want?
> >> >
> >> >     // now apply all uniforms which are in
> the database
> >> >     for
> (osg::StateSet::UniformList::const_iterator it =
> >> > mUniforms.begin();
> >> > it != mUniforms.end(); it++)
> >> >     {
> >> >         if (it->second.second &
> >> > osg::StateAttribute::ON ==
> >> > osg::StateAttribute::ON)
> >> >
> >> >
> lastAppliedProgram->apply(*(it->second.first));
> >> >     }
> >> >
> >> > we should use
> >> > if (* ( it->second.second &
> osg::StateAttribute::ON
> >> > )* ==
> >> > osg::StateAttribute::ON)
> >> >
> >> > or
> >> >
> >> > if (it->second.second &*
> (osg::StateAttribute::ON ==
> >> > osg::StateAttribute::ON)* )
> >> >
> >> > or
> >> > if (it->second.second *&&
> >> > *osg::StateAttribute::ON ==
> >> > osg::StateAttribute::ON )
> >> >
> >> >
> >> > see @
> >> >
> f:\dev\OpenSceneGraph\osgPPU\src\osgPPU\ShaderAttribute.cpp
> >> > at line 363
> >> >
> >> >
> >> > --
> >> > ********************************************
> >> > Adrian Egli
> >> >
> _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> 
> --
> bob kuehne
> founder and ceo - blue newt software
> www.blue-newt.com    734/834-2696
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
> _______________________________________________
> osg-users mailing list
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