Hi Patrick > So if understand correctly, I could pass a texture (for > each frame) or just have the camera attached to the PPU > processor... Is that correct? > Yes, you could just attach a texture (which is updated somewhere externally) into the osgPPU and work on it. You will need then something like following: osgPPU::Processor->UnitTexture->UnitX (so your pipeline). This would provide the texture you have attached to the UnitTexture into the pipeline and you can start work on it. Otherwise you just attach a camera to the processor and it will then automaticly provide camera texture to the pipeline.
Cheers, art > I am sorry if this might seem simple to you but it is my > first time working with osg but would really like to get > this project running. I believe I am making progress but > very slowly as I have to learn about osg as I go along... > > Thanks again for your help! > > > Patrick Castonguay > H: 613 435 2235 > C: 613 325 1341 > > Technology Innovation Management (TIM) Student - Modeling > and Simulation stream > > Carleton University, Ottawa, ON > > > > > ________________________________ > From: Art Tevs <[EMAIL PROTECTED]> > To: Patrick Castonguay <[EMAIL PROTECTED]> > Sent: Wednesday, November 19, 2008 10:49:59 AM > Subject: AW: [osg-users] osgPPU > > Hi Patrick, > > > I am trying to figure out how to integrate osgPPU with > a > > project called MPV (an opensource CIGI viewer). I > have had > > a look at other osgPPU and RTT examples but I wonder > about > > one thing. Can I use a osg::CameraNode instead of a > > osg::Camera with the osgPPU? Or does it absolutely > require a > > osg::Camera as well as the starting Texture2D from the > > scene? > > > No it is not required to have a camera a or cameranode > attached to somewhere in the osgPPU (if yes, then let me > know, I will change it ;) > > However it is absolutely required to have a starting > Texture, it could be a Texture2D of your screen rendering or > Texture3D if you do some offscreen operations for example!!! > Texture is something like a base of all operations of > osgPPU, it was written for that ;) How do you want to manage > some post processing effects without RTT operations? > > Best regards, > art > > > > > Thanks > > > > > > Patrick > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org