Hi Patrick,

For clarity osg::CameraNode is osg::Camera, it's just the old OSG-1.x
name for the same class.  In OSG-2.x osg::Camera takes on more
functionality w.r.t RTT and viewers, but it's still just CameraNode
plus extras.

Robert.

On Wed, Nov 19, 2008 at 3:14 PM, Patrick Castonguay
<[EMAIL PROTECTED]> wrote:
> Hi ,
> I am trying to figure out how to integrate osgPPU with a project called MPV
> (an opensource CIGI viewer).  I have had a look at other osgPPU and RTT
> examples but I wonder about one thing.  Can I use a osg::CameraNode instead
> of a osg::Camera with the osgPPU? Or does it absolutely require a
> osg::Camera as well as the starting Texture2D from the scene?
>
> Thanks
>
> Patrick
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>
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