On Tue, 2008-10-07 at 09:16 +0100, Robert Osfield wrote: > Hi Jeremy, > > On Mon, Oct 6, 2008 at 8:37 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote: > > Okay, answered my own question. I reversed the index order (by reversing > > my calls to addPrimitiveSet()) and it renders properly from the front. > > But does it render properly from the back?
Well, no matter what I do I can't get it to render properly from both sides using my current method. However, as long as I make sure the geometry's Z values are properly ascending (that is, the first quad has a z == -1.0f, and each quad increments z by 0.001f) then it renders properly from the front at least. The real way to do it, I think, is to have an UpdateCallback that sorts the Geometry based on each quad's size somehow, switching to DrawElements instead of DrawArrays... > > I'm an idiot. :) > > Welcome to the club :-) > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

