Hi
This code is not submitted because it's just a work around, not a clean
way to do it, i make it when i tried shadow. I did not work again on
the new shadow implementation but when I will test it, it will be the
time to adapt this code for it if it's not yet included :)
If it can help other users, i will be happy to contribute :)
Cedric
Jean-Sébastien Guay wrote:
Hi Cedric,
I already notice this problem for my usage i fixed it (for the osg
2.6). Check in the file as attachement for USE_RECEIVER_MASK
I recommand you to search in the mailing because we already talk
about that before, and it could give you more informations.
Was this submitted for inclusion into the baseline OSG? It looks like
it solves a long standing problem with ShadowMap (the receivesShadow
mask doesn't have any effect).
Although, as I said, there are already other ways to accomplish that.
And I may have been mistaken, it looks like the ViewDependentShadow
techniques use the receivesShadow mask as well. I've never checked if
it works, but I assume it does :-)
J-S
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
http://www.plopbyte.net
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org