Hi Cedric,

I am not very confortable with the uniform because it could not work if you use a more complex shader, or you will have to take care about the shader you use and reimport the uniform in your shader to manage this case, it's maybe not a problem but you are right it's probably faster than re culling.

Once you move to completely shader-based rendering, you need to keep an firm grip on your shaders in order to control everything :-)

For example, if some other node somewhere is using another shader that is overriding your own shaders it will give wrong results. So yes, you have to know what is going on with shaders everywhere in your graph. It's just part of the game. :-)

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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