Chris wrote:
I'm having semi-random crash bugs when I add an osgText drawable to my
scene. The actual error is a mem access violation, and it occurs after
I've added & removed the node containing the drawable from the scene a
random number of times' (usually from 1 to 10 times)
The exception occurs in the same place in the call stack, apparently
somewhere in my open gl .dll (nvoglnt.dll). One thing that puzzles me
is that I'm using SWIG [...]
Does your SWIG wrapper handle the reference counting needed to correctly
work with drawables and nodes?
Paul
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