On Wed, Oct 8, 2008 at 6:21 PM, Paul Melis <[EMAIL PROTECTED]> wrote: > Hmmm, if setting it to STATIC causes a crash like this, might that be a > design flaw?
Is a design constraint for when running in DrawThreadPerContext or CullThreadPerCameraDrawThreadPerContext threading models as these threading models use the DataVariance of StateSet and Drawable to decide when it's safe to let the next frame advance. Lots has been written on this topic on the mailing list over the past year and half. If it you think it's a "flaw" then you just just stick to SingleThreaded or CullDrawThreadPerContext threading models and forgo the performance benefit that this "flaw" provides. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

