OpenSceneGraph has put quite a lot of abstraction over  the rendering
pipeline that have made the development process faster and efficient.

But sometimes it is nice to realize and understand the tips and tricks
behind it and there is no other way  than go down to  the source  code and
studying them.


I am attaching a pdf file that gives a brief overview of the scene graph
concept and i would like to know which files in the source
implement these( opengl commands specified in the attached file) down the
hood.


Regards
Sajjad
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