OpenSceneGraph has put quite a lot of abstraction over the rendering pipeline that have made the development process faster and efficient.
But sometimes it is nice to realize and understand the tips and tricks behind it and there is no other way than go down to the source code and studying them. I am attaching a pdf file that gives a brief overview of the scene graph concept and i would like to know which files in the source implement these( opengl commands specified in the attached file) down the hood. Regards Sajjad
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

