As you have the source a simple search of the source would reveal this to you Also see the books and materials from Paul Martz and Bob Kuehne
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ami guru Sent: Thursday, October 09, 2008 4:12 AM To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph - down the skin OpenSceneGraph has put quite a lot of abstraction over the rendering pipeline that have made the development process faster and efficient. But sometimes it is nice to realize and understand the tips and tricks behind it and there is no other way than go down to the source code and studying them. I am attaching a pdf file that gives a brief overview of the scene graph concept and i would like to know which files in the source implement these( opengl commands specified in the attached file) down the hood. Regards Sajjad
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