As you have the source  a simple search  of the source would reveal this
to you
 
Also see the books and materials from Paul Martz and Bob Kuehne
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ami
guru
Sent: Thursday, October 09, 2008 4:12 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph - down the skin


OpenSceneGraph has put quite a lot of abstraction over  the rendering
pipeline that have made the development process faster and efficient.

But sometimes it is nice to realize and understand the tips and tricks
behind it and there is no other way  than go down to  the source  code
and studying them.


I am attaching a pdf file that gives a brief overview of the scene graph
concept and i would like to know which files in the source 
implement these( opengl commands specified in the attached file) down
the hood.


Regards
Sajjad

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