If you are on Windows, this tool will monitor your graphics card memory
usage:

http://nuclearplayground.com/NuclearPlayground/

Glenn

On Thu, Oct 9, 2008 at 7:17 AM, Kyprianidis, Jan Eric <
[EMAIL PROTECTED]> wrote:

> Hi,
>
> I tried disabling Display Lists as Robert suggested. This works on my
> Laptop (Quadro FX570M) even though it's horrible slow. On my desktop
> with Geforce 8800 GTX a single frame takes minutes to render. So this
> seems to me like the driver can't handle the amount of data.
>
> Thanks,
> Jan Eric
>
>
>
> Kyprianidis, Jan Eric wrote:
>
>> Hello,
>>
>> I'm trying to visualize a scene with ~15 million triangles. The source
>> data is in Collada format. From the Collada files I generate 12 ive
>> files using the osgconv tool.
>>
>> Viewing a single ive file or not all ive files at once works fine. When
>> I try to render the full scene (with osgviewer) some parts are missing
>> and are not rendered.
>>
>> I have set OSG_NOTIFY_LEVEL=DEBUG. But there are no warnings or errors.
>>
>> Does someone have an idea what is maybe going wrong here; or some
>> advice how to investigate the problem?
>>
>> (I'm using the SNV trunk version, Win XP and a Geforce 8800 GTX with
>> latest whql driver)
>>
>> I also also tried the 2.6 release. Here some of the geometry is rendered
>> totally broken when rendering the full scene.
>>
>> Thanks,
>> Jan Eric Kyprianidis
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
> _______________________________________________
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> osg-users@lists.openscenegraph.org
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>



-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
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