Hi,

I think you are exhausting the memory on your video card, not the memory on the PC. You are probably sending too many textures to GPU.

jp

Vincent Bourdier wrote:
Hi all,
My problem with my application is with the long-term execution : After 10 or 20 min of execution, I have this warning : Warning: detected OpenGL error 'mÚmoire insuffisante' after RenderBin::draw(,) The applications load an write a lot of images during the execution, it can helps you to see what happend. I can't give you some code there as some many files and I have no idea of what can make this. Just knowing that this application is : multithreaded, read and write a lot of Images, have no memory leaks (I cheked, my computer's memory is not full when the crash happen), and the crash is not a pointer error : the application freeze and nothing is rendered. Do you hae any idea ? suggestion ? questions ? thanks a lot. Regards,
   Vincent


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