Hi,
I think you are exhausting the memory on your video card, not the memory
on the PC. You are probably sending too many textures to GPU.
jp
Vincent Bourdier wrote:
Hi all,
My problem with my application is with the long-term execution :
After 10 or 20 min of execution, I have this warning : Warning: detected
OpenGL error 'mÚmoire insuffisante' after RenderBin::draw(,)
The applications load an write a lot of images during the execution, it
can helps you to see what happend.
I can't give you some code there as some many files and I have no idea
of what can make this.
Just knowing that this application is : multithreaded, read and write a
lot of Images, have no memory leaks (I cheked, my computer's memory is
not full when the crash happen), and the crash is not a pointer error :
the application freeze and nothing is rendered. Do you hae any idea ?
suggestion ? questions ?
thanks a lot.
Regards,
Vincent
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