Hi all,

I am using OSG 2.6.0 on Linux. I am currently trying to render a subgraph of my
scene to texture and then use that rendering again visibly at another place in
my scene. I am experiencing some performance problems I would not expect:

When using an unmodified osgprerender example on a 1680x1050 screen and moving
the camera closer to the waving flag, my frame rate drops from 60fps to 30fps (I
am using a v-synced setting).

The GPU load seems unusually high for me with 20+ms spent on the GPU in that
case. Is this a normal value?

Why is the performance better when rendering the texture to frame buffer or
pixel buffer (both ~12-14ms) than when rendering to frame buffer object (20+ms),
which AFAIK is the standard for doing rendering to texture?

Thanks for your help,
Alex.
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