Hi Alex,

It might be that the Nvidia driver/hardware combination doesn't
implement FBO well.  Another possibility is that your GPU local memory
is too small and the driver is having to swap things on/off the card.

Do you have any other systems that you could try.

Robert.

On Tue, Oct 14, 2008 at 8:14 AM, Alexander Löffler <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Robert Osfield wrote:
>> If your frame rate drops when you zoom it suggests you are fill
>> limited which shouldn't be related to the FBO/PixelBuffer/FrameBuffer
>> choice for the RTT as it's res is fixed.   Hight RT cost would make
>> give the app less time to do this fill so perhaps the extra fill is
>> just the final straw that broke the camels back.
>>
>> W.r.t FBO RTT performance - it should be better than
>> PixelBufer/FrameBuffer as it will avoid the need to a copy to texture
>> (there isn't GLX support for PixelBuffer Render To Texture).  If you
>> are getting worse performance then this is a driver issue.
>>
>> What drivers/hardware are you using?
>
> I am using an NVIDIA GeForce 6200 on SuSE Linux 11 and the current drivers 
> from
> NVIDIA. Here are the relevant parts of my glxinfo (the necessary extensions 
> for
> FBO rendering are all present as well):
>
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 6200 TurboCache(TM)/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 173.14.09
>
> Alex.
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>
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