Hi Jean-Sébastien, Jean-Sébastien Guay wrote: > If you're checking for an OpenGL extension, you need to be in a thread > that has a graphics context valid, or use a pre/postdraw camera callback > to do the check. Maybe call the initialize method in a pre-draw callback > which you would put on your main camera?
This helped a lot: as you suggested I call initialize() in a pre-draw callback of the main camera now, extensions are found and the Stats are displayed nicely. Thank you! Alex. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

