Hi Su Hu,

I haven't personally implemented edge blending yet, but it should be
straight forward.  All you need to do is render a alpha blending quad
over the edge of window as a HUD. See the osghud example for
inspiration.

Robert.

On Wed, Oct 15, 2008 at 9:18 AM, su hu <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I want to implement edge blending by osg, but I don't know which way is
> better. Our requirement of edge blending is simple: overlapped area of two
> screens is rectangular.
>
> If someone has done it, please give me some advice.
>
> Much appreciation to any reply.
>
> Regards,
>
> Su Hu
>
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>
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