Hi Su Hu, I haven't personally implemented edge blending yet, but it should be straight forward. All you need to do is render a alpha blending quad over the edge of window as a HUD. See the osghud example for inspiration.
Robert. On Wed, Oct 15, 2008 at 9:18 AM, su hu <[EMAIL PROTECTED]> wrote: > Hi all, > > I want to implement edge blending by osg, but I don't know which way is > better. Our requirement of edge blending is simple: overlapped area of two > screens is rectangular. > > If someone has done it, please give me some advice. > > Much appreciation to any reply. > > Regards, > > Su Hu > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

