Hi Csaba,

On Mon, Oct 20, 2008 at 12:54 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
>> FYI, the DrawSerialization was added to improve performance when
>> running multi-threaded, counter-intuitive it may that be... but
>> driver/hardware limitations on the PC's with 2 graphics cards + 2 (or
>> 4) outputs I've tested all have show better performance when running
>> with the draw threads serialized.
>
> Interesting, I'll see what report I get from the fellow who did this:
> http://www.youtube.com/watch?v=brG3-yyvv9Q
> (and now plans to go for 8 gpus)

You can switch off the serialization by doing:

export OSG_SERIALIZE_DRAW_DISPATCH=OFF
runmyapp

> Btw, have you seen my other mail in the "infinite block with
> CullThreadPerCameraDrawThreadPerContext" topic?

I did read it.  I've been busy completing some other work before I
dive into looking closely at this topic.

Robert.










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> Csaba
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