Hi Csaba, On Mon, Oct 20, 2008 at 12:54 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: >> FYI, the DrawSerialization was added to improve performance when >> running multi-threaded, counter-intuitive it may that be... but >> driver/hardware limitations on the PC's with 2 graphics cards + 2 (or >> 4) outputs I've tested all have show better performance when running >> with the draw threads serialized. > > Interesting, I'll see what report I get from the fellow who did this: > http://www.youtube.com/watch?v=brG3-yyvv9Q > (and now plans to go for 8 gpus)
You can switch off the serialization by doing: export OSG_SERIALIZE_DRAW_DISPATCH=OFF runmyapp > Btw, have you seen my other mail in the "infinite block with > CullThreadPerCameraDrawThreadPerContext" topic? I did read it. I've been busy completing some other work before I dive into looking closely at this topic. Robert. > > -- > Csaba > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

