On Mon, Oct 20, 2008 at 10:12 AM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> HI Csaba,
>
> Are you working on the SVN version of the OSG?  As the new
> StatsHandler additions aren't thread safe yet - I've also seen crashes
> when bringing up the scene graph statistics, although not any OpenGL
> error report.

Hi Robert,
Ok, then it is a known issue.

> FYI, the DrawSerialization was added to improve performance when
> running multi-threaded, counter-intuitive it may that be... but
> driver/hardware limitations on the PC's with 2 graphics cards + 2 (or
> 4) outputs I've tested all have show better performance when running
> with the draw threads serialized.

Interesting, I'll see what report I get from the fellow who did this:
http://www.youtube.com/watch?v=brG3-yyvv9Q
(and now plans to go for 8 gpus)

Btw, have you seen my other mail in the "infinite block with
CullThreadPerCameraDrawThreadPerContext" topic?

-- 
Csaba
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