Hi Robert,
The PolytopeIntersector just detects and records objects that
intersect with the Polytope, there is no interrelation between the
objects, there are all just independent intersections. So for the
functionality you are after you'll need to post process the list of
intersections.
OK, that's what I thought.
I'm not 100% clear from your description, but it I do wonder if what
your after isn't a bit like what the ConvexPlanerOccluder support does
when doing culling against occluders. The support for this you'll
find in SceneView.cpp and the ocluder helper classes.
Interesting, how well does that perform? It's a GUI operation (on mouse
release) so it doesn't have to be lightning fast, but I'd still like it
to be efficient.
Thanks for giving me a path to investigate.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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