Hi,

I have a seen with about 10,000~100,000 textured boxes. They were mostly
aligned on top of each other so instead of using osg::Box, I've prepared the
equivalent with only visible faces (textured quads) But I've got lower frame
rates with this "optimized" scene. So I want to ask what kind of optimizatin
does OSG run (except display lists)?

Thanks for reading,

Can
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