HLSL is not supported by OpenGL and thus not supported by OSG
If you want to use shaders then you will have to use GLSL HLSL is DirectX only __________________________________________________________ Gordon Tomlinson <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] IM: <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] <http://www.vis-sim.com/> www.vis-sim.com <http://www.gordontomlinson.com/> www.gordontomlinson.com __________________________________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dmu_rhx Sent: Thursday, October 23, 2008 5:42 AM To: [email protected] Subject: [osg-users] Examples for OSG+OpenGL+HLSL Hi! Robert. Thank you. Osgteapot example is a pure opengl code. Can you tell me other examples for OSG+OpenGL+HLSL. Thanks. rhx HI rhx? 20008/10/22 dmu_rhx <dmu_rhx at 163.com <http://lists.openscenegraph.org/listinfocgi/osg-users-openscenegraph.org> >: > Hi! > I have developed a program with opengl+cg. Now I want to use this program in > OSG, and I know that OSG supports glsl. Does OSG support Opengl+Cg? The OSG itself does not support Cg, GLSL is the route to the full programmable pipeline. Marco Jez released an osgNV NodeKit that did provide Cg support ontop of the OSG, but hasn't updated this project and no longer support it. If you already have your own implementation then potentially you could implement a custom Drawable and wrap up all your OpenGL code and Cg calls, but you'd have to be very careful about state leaking in and out of your drawable. osgteapot provides a very simple example of this approach. Robert. _____ [广告] 金秋最 <http://popme.163.com/link/003985_1010_7027.html> 关注楼盘-房 不胜房
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