Hi all, i have some model to test with light baked textures, the model is in the .MAX file format, and now i would like to convert it into a openscenegraph model. unfort. the model was created with MAX 2009 and so the osg max plugin may doesn't work. so i can export the model to
collada : 3ds : wavefront obj : what would be the best format with the most different texture supported. i have baked textures (light and color), then reflections maps. with wavefront obj i get some bug, not supported texture layer for the reflection map. what are your experiences with such models -adrian -- ******************************************** Adrian Egli
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