Hi all,

i have some model to test with light baked textures, the model is in the
.MAX file format, and now i would like to convert it into a openscenegraph
model. unfort. the model was created with
MAX 2009 and so the osg max plugin may doesn't work. so i can export the
model to

collada :
3ds :
wavefront obj :

what would be the best format with the most different texture supported. i
have baked textures (light and color), then reflections maps. with wavefront
obj i get some bug, not supported texture layer for the reflection map.

what are your experiences with such models

-adrian

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Adrian Egli
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