On Mon, Oct 27, 2008 at 9:51 PM, Csaba Halász <[EMAIL PROTECTED]> wrote: > On Mon, Oct 27, 2008 at 10:42 PM, John Cummings <[EMAIL PROTECTED]> wrote: >> FYI, here is the link to the discussion on the Ac3D forum: >> >> http://www.inivis.com/forum/showthread.php?t=5090 >> >> It seems to be headed in the same direction as Robert's comments regarding >> keeping track of the UV ranges. > > Which, unfortunately, would still break our app (flightgear), as we > have default texture coordinates within the 0,1 range, but later we > change those dynamically and assume texture repeat. Of course we could > work around that ourselves if absolutely necessary.
"assume" in the above paragraph is something that could probably be fixed quite easily with a small tweak in flight gear, and regardless of the solution will settle for in the .ac case I'd suggest this is something that should be done as our model sources might not follow the current convention that AC3D follows. On the OSG side I think the post process NodeVisitor that detects and applies the appropriate wrap mode should be optional, or something that is done purely as a post process entirely separate from the .ac plugin. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

