Hi Jefferson,
Just to add to what Terry said:
b) set a simple default texture (for example, a 1x1 white texture) on
the root node of your scene.
This is what ShadowMap does (and the new ViewDependentShadow too) which
is why you don't have that problem when using ShadowMap. SoftShadowMap
could be modified to do it too, but hasn't yet, which probably just
means not too many people use it.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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