Thanks Robert,
PositionAttitudeTransform works as I nedded. But can I reset matrix
transformation using MatrixTransform?
Robert, answer please, is there any paied technical support of OSG which can
helps me do some things with OSG or give advices about how can I realize some
of my ideas better? If there is some thing like this could you give me they
contacts.
Thanks, Max.
05.11.08, 13:17, "Robert Osfield" <[EMAIL PROTECTED]>:
> Hi ??? Please use the mailing list convention of signing with the name
> you wish to be addressed with,
> Might I recommend you use osg::PositionAttitudeTransform? This
> manages the potioning, scaling, rotation and pivot point all as
> separate variables so there is no need to try an decompose a Matrix
> into its part and recombine.
> Robert.
> On Wed, Nov 5, 2008 at 5:47 AM, GMD GammerMaxyandex.ru
> <[EMAIL PROTECTED]> wrote:
> > Hi. I have question about MatrixTransform.
> > How should I reset position/rotation/scale using MatrixTransform?
> > [code]
> > {
> > osg::Matrix mat;
> > osg::Vec3d _Trans = MyMatrixTransform->getMatrix().getTrans();
> > osg::Quat _Rotate =MyMatrixTransform->getMatrix().getRotate();
> > osg::Vec3d _Scale = MyMatrixTransform->getMatrix().getScale();
> > MyMatrixTransform->setMatrix(osg::Matrix::scale(1.0f,1.0f,1.0f) *
> > osg::Matrix::rotate(0.0f,0.0f,0.0f,1.0f)*
> > osg::Matrix::translate(0.0f,0.0f,0.0f));
> > mat = osg::Matrix::scale(1.0f,1.0f,1.0f) *
> > osg::Matrix::rotate(0.0f,0.0f,0.0f,1.0f) *
> > osg::Matrix::translate(0.0f,0.0f,0.0f);
> > if (!scale) mat.preMult (osg::Matrix::scale(_Scale));
> > if (!rotate) mat.preMult (osg::Matrix::rotate(_Rotate));
> > if (!position) mat.preMult (osg::Matrix::translate(_Trans));
> > MyMatrixTransform->setMatrix (mat);
> > }
> > [/code]
> >
> > After that rotation (
> > MyMatrixTransform->getMatrix().preMult(osg::Matrix::rotate(angle3,osg::Vec3d(0,0,1)));
> > )
> > depends from scale (when scale is 10.0, rotation (angle3 = 0.2) visually
> > works like angle3=0).
> >
> > How should I reset position/rotation/scale correctly?
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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