Hi, I would appreciate some advice on how to best use the osg functionality, in
order to be able to dynamically change every single texture in a scene,
depending on the view. Every view in the scene should have the possibility to
either use original textures or alternative (infrared) versions. An approach
where we do not have to use switches between duplicate scenes would be
preferred. Greatful for any ideas.
Regards,
Linus Hilding
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