Hi Robert,

Could you try a 128x128 texture dimension?   This will reduce memory
> consumption to 1/4rd of the 256x256 test.
>
>    osgmemorytest --window --texture 128 128 -g 10000
>

Works fine :  alll 10,000 texture allocated and download to OpenGL
in 6.2 seconds

Some other test :

osgmemorytest --window --texture 256 256 -g 7000
315 objects applied before failed.

osgmemorytest --window --texture 256 256 -g 3000
alll 10,000 texture allocated and download to OpenGL
in 5.3 seconds

I have set the swap space to 10Go, and nothing change.

Regards.
-- 
Christophe Loustaunau.
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