Hi Robert,
Could you try a 128x128 texture dimension? This will reduce memory > consumption to 1/4rd of the 256x256 test. > > osgmemorytest --window --texture 128 128 -g 10000 > Works fine : alll 10,000 texture allocated and download to OpenGL in 6.2 seconds Some other test : osgmemorytest --window --texture 256 256 -g 7000 315 objects applied before failed. osgmemorytest --window --texture 256 256 -g 3000 alll 10,000 texture allocated and download to OpenGL in 5.3 seconds I have set the swap space to 10Go, and nothing change. Regards. -- Christophe Loustaunau.
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