HI Christophe, Thanks for the extra tests. Your results seem to suggest that Vista/Nvidia drivers don't use swap space effectively and far more restricted than other platforms. It's curious as the window/pbuffer and fbo tests all show good scalability.
Robert. On Thu, Nov 13, 2008 at 6:12 AM, christophe loustaunau <[EMAIL PROTECTED]> wrote: > Hi Robert, > > >> Could you try a 128x128 texture dimension? This will reduce memory >> consumption to 1/4rd of the 256x256 test. >> >> osgmemorytest --window --texture 128 128 -g 10000 > > Works fine : alll 10,000 texture allocated and download to OpenGL > in 6.2 seconds > Some other test : > > osgmemorytest --window --texture 256 256 -g 7000 > 315 objects applied before failed. > > osgmemorytest --window --texture 256 256 -g 3000 > alll 10,000 texture allocated and download to OpenGL > in 5.3 seconds > > I have set the swap space to 10Go, and nothing change. > > Regards. > -- > Christophe Loustaunau. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org