Hi RJ,

The RenderBuffer is just a component of a FrameBufferObject, and yes
it is supported by the OSG.  And FBO's are used for off screen
rendering and render to texture effects.

Robert.

On Fri, Nov 14, 2008 at 8:01 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
> Hi All,
> What are the different scenarios in which OpenGL RenderBuffer can be
> used ? Do we use them in OSG ?
> Regards
> RJ
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