Hi RJ, The RenderBuffer is just a component of a FrameBufferObject, and yes it is supported by the OSG. And FBO's are used for off screen rendering and render to texture effects.
Robert. On Fri, Nov 14, 2008 at 8:01 AM, Rahul Jain <[EMAIL PROTECTED]> wrote: > Hi All, > What are the different scenarios in which OpenGL RenderBuffer can be > used ? Do we use them in OSG ? > Regards > RJ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

