Hi Robert,
I know that it is part of the FBO. What i am asking is the application
cases in which this can be used ? For example we can use FBO + Texture
for  reflectoins, environment mapping etc. But for RenderBuffer i am not
able to think these application areas.
cheers
RJ

Robert Osfield wrote:
> Hi RJ,
>
> The RenderBuffer is just a component of a FrameBufferObject, and yes
> it is supported by the OSG.  And FBO's are used for off screen
> rendering and render to texture effects.
>
> Robert.
>
> On Fri, Nov 14, 2008 at 8:01 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
>   
>> Hi All,
>> What are the different scenarios in which OpenGL RenderBuffer can be
>> used ? Do we use them in OSG ?
>> Regards
>> RJ
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>>
>>     
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>
>   

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