Hi Robert, I know that it is part of the FBO. What i am asking is the application cases in which this can be used ? For example we can use FBO + Texture for reflectoins, environment mapping etc. But for RenderBuffer i am not able to think these application areas. cheers RJ
Robert Osfield wrote: > Hi RJ, > > The RenderBuffer is just a component of a FrameBufferObject, and yes > it is supported by the OSG. And FBO's are used for off screen > rendering and render to texture effects. > > Robert. > > On Fri, Nov 14, 2008 at 8:01 AM, Rahul Jain <[EMAIL PROTECTED]> wrote: > >> Hi All, >> What are the different scenarios in which OpenGL RenderBuffer can be >> used ? Do we use them in OSG ? >> Regards >> RJ >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

