Le Tue, 18 Nov 2008 15:06:29 +0100, Sukender <[EMAIL PROTECTED]> a écrit:

> Hi Robert, hi everyone,
>
> (It's about the problem I encountered in the "Need explanation about a 
> strange behaviour with RenderBin" thread.)
>
> Good news! Artifact has been reproduced with a much smaller code (Source code 
> attached): light seem to be rotated as the last deleted model was (or 
> something similar) if a default-initialized LightSource is under the root 
> node (the "wrong" LightSource) and another one is present (the "right" 
> LightSource).
>
> I still don't understand *why* it appears. Any ideas?
>
> Maybe it's a stupid thing I didn't see in my code (that sometimes happens) 
> but it's been hours working on it and no mistake has been spotted (yet).
> If someone can witness the artifact (with the given source or not), that may 
> help... Some notes are included in the attached source.
>
> Thank you.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/



Err... I just spotted the normals are rotated...
Going to try GL_NORMALIZE or GL_RESCALE_NORMAL... :(


Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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