Le Tue, 18 Nov 2008 15:06:29 +0100, Sukender <[EMAIL PROTECTED]> a écrit:
> Hi Robert, hi everyone, > > (It's about the problem I encountered in the "Need explanation about a > strange behaviour with RenderBin" thread.) > > Good news! Artifact has been reproduced with a much smaller code (Source code > attached): light seem to be rotated as the last deleted model was (or > something similar) if a default-initialized LightSource is under the root > node (the "wrong" LightSource) and another one is present (the "right" > LightSource). > > I still don't understand *why* it appears. Any ideas? > > Maybe it's a stupid thing I didn't see in my code (that sometimes happens) > but it's been hours working on it and no mistake has been spotted (yet). > If someone can witness the artifact (with the given source or not), that may > help... Some notes are included in the attached source. > > Thank you. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Err... I just spotted the normals are rotated... Going to try GL_NORMALIZE or GL_RESCALE_NORMAL... :( Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

