Le Tue, 18 Nov 2008 15:13:39 +0100, Sukender <[EMAIL PROTECTED]> a écrit:
> Le Tue, 18 Nov 2008 15:06:29 +0100, Sukender <[EMAIL PROTECTED]> a écrit: > >> Hi Robert, hi everyone, >> >> (It's about the problem I encountered in the "Need explanation about a >> strange behaviour with RenderBin" thread.) >> >> Good news! Artifact has been reproduced with a much smaller code (Source >> code attached): light seem to be rotated as the last deleted model was (or >> something similar) if a default-initialized LightSource is under the root >> node (the "wrong" LightSource) and another one is present (the "right" >> LightSource). >> >> I still don't understand *why* it appears. Any ideas? >> >> Maybe it's a stupid thing I didn't see in my code (that sometimes happens) >> but it's been hours working on it and no mistake has been spotted (yet). >> If someone can witness the artifact (with the given source or not), that may >> help... Some notes are included in the attached source. >> >> Thank you. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Err... I just spotted the normals are rotated... > Going to try GL_NORMALIZE or GL_RESCALE_NORMAL... :( > > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Hum... sorry about mailing too much... but GL_NORMALIZE/GL_RESCALE_NORMAL was a stupid idea. Just forget my previous mail. Any idea for the promblem though? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

