I think it's right in the middle of moving from Xcode based projects to cmake build system, which currently generates dylibs instead of frameworks (I may not be up to date, checked a couple of weeks ago, moving target). Once you get a successful build in cmake, with proper build flags, you shouldn't have much surprise on the mac. Raphael
On Wed, Nov 19, 2008 at 1:46 AM, Ulrich Hertlein <[EMAIL PROTECTED]>wrote: > Quoting Don Leich <[EMAIL PROTECTED]>: > > My experience with Mac development has not quite so smooth. Getting > cmake to > > build was a battle and beyond the scope of this thread. OSG itself has > some > > appearant rough edges with OSG and X11 integration. I am working with > > Odd, it was a complete breeze for me getting OSG/cmake/Makefiles (cmake 2.6 > from > DarwinPorts) compiled on OS X. > > I don't know why you have to use X11 (Qt?) but that could be the cause of > your > problems. You'd probably see similar issues running OSG/X11 on Windows. > > /ulrich > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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