I thought maybe it's time to bring this up. The problem I had building cmake on
Mac OS X had to do with libcurl. I got the cmake build past to finally complete
by turing off some curl specific tests. The development systems I work on are
not connected to the Internet and do not get updated libraries very often.
This may be a factor. (I also built cmake from downloaded source.)
If even is libcurl is not a prerequisite for OSG is seems that some mention of
it on the Dependencies page would be helpful. Many seem to have been bitten by
libcurl problems.
-Don Leich
Raphael Sebbe wrote:
Re: [osg-users] MAC
Raphael Sebbe
Wed, 19 Nov 2008 00:37:11 -0800
I think it's right in the middle of moving from Xcode based projects to
cmake build system, which currently generates dylibs instead of frameworks
(I may not be up to date, checked a couple of weeks ago, moving target).
Once you get a successful build in cmake, with proper build flags, you
shouldn't have much surprise on the mac.
Raphael
On Wed, Nov 19, 2008 at 1:46 AM, Ulrich Hertlein <[EMAIL PROTECTED]>wrote:
Quoting Don Leich <[EMAIL PROTECTED]>:
> My experience with Mac development has not quite so smooth. Getting
cmake to
> build was a battle and beyond the scope of this thread. OSG itself has
some
> appearant rough edges with OSG and X11 integration. I am working with
Odd, it was a complete breeze for me getting OSG/cmake/Makefiles (cmake 2.6
from
DarwinPorts) compiled on OS X.
I don't know why you have to use X11 (Qt?) but that could be the cause of
your
problems. You'd probably see similar issues running OSG/X11 on Windows.
/ulrich
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