I thought maybe it's time to bring this up. The problem I had building cmake on Mac OS X had to do with libcurl. I got the cmake build past to finally complete by turing off some curl specific tests. The development systems I work on are not connected to the Internet and do not get updated libraries very often. This may be a factor. (I also built cmake from downloaded source.)

If even is libcurl is not a prerequisite for OSG is seems that some mention of it on the Dependencies page would be helpful. Many seem to have been bitten by libcurl problems.

-Don Leich


Raphael Sebbe wrote:



  Re: [osg-users] MAC

Raphael Sebbe
Wed, 19 Nov 2008 00:37:11 -0800

I think it's right in the middle of moving from Xcode based projects to

cmake build system, which currently generates dylibs instead of frameworks

(I may not be up to date, checked a couple of weeks ago, moving target).

Once you get a successful build in cmake, with proper build flags, you

shouldn't have much surprise on the mac.

Raphael



On Wed, Nov 19, 2008 at 1:46 AM, Ulrich Hertlein <[EMAIL PROTECTED]>wrote:



Quoting Don Leich <[EMAIL PROTECTED]>:

> My experience with Mac development has not quite so smooth.  Getting

cmake to

> build was a battle and beyond the scope of this thread.  OSG itself has

some

> appearant rough edges with OSG and X11 integration. I am working with



Odd, it was a complete breeze for me getting OSG/cmake/Makefiles (cmake 2.6

from

DarwinPorts) compiled on OS X.



I don't know why you have to use X11 (Qt?) but that could be the cause of

your

problems.  You'd probably see similar issues running OSG/X11 on Windows.



/ulrich

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