Look at osg::LineWidth

Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


On Thu, Nov 20, 2008 at 5:40 PM, Ruqin Zhang <[EMAIL PROTECTED]> wrote:

> Thanks guys. Then how about "Line"? Seems there is no "osg::Line". Thanks!
>
>
> On Thu, Nov 20, 2008 at 4:33 PM, Ferdi Smit <[EMAIL PROTECTED]> wrote:
>
>> Just to be complete, you can also set it in the vertex shader by writing
>> to gl_Pointsize; however, in that case, you have to enable
>> GL_VERTEX_PROGRAM_POINT_SIZE by setMode(GL_VERTEX_PROGRAM_POINT_SIZE, osg::
>> StateAttribute::ON); on a stateset.
>>
>> Ruqin Zhang wrote:
>>
>>> Hi,
>>>
>>> I couldn't find any function to set the point size, can anyone help? Here
>>> is the code:
>>>
>>> osg::ref_ptr<osg::Geometry> averageGeom = new osg::Geometry();
>>> averageGeom->addPrimitiveSet(new
>>> osg::DrawArrays(osg::PrimitiveSet:POINTS, 0, averageArray->size()));
>>>
>>> In this way, it will draw the points based on default size. While, is
>>> there any function
>>> that I can change the size to what I want? Thanks a lot!
>>>
>>> Ruqin
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> Regards,
>>
>> Ferdi Smit
>> INS3 Visualization and 3D Interfaces
>> CWI Amsterdam, The Netherlands
>>
>>
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>>
>
>
>
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