Hi, Folks,
Do you have any recommendation for a run-time OpenGL debugger,
something like the GLIntercept (glintercept.nutty.org/index.html)?
GLIntercept appears out of date and does not work with multiple
render contexts.
I'm doing this because I'm having a problem with an OSG app
that consistently crashes inside nvoglnt.dll, both on a Windows
XP PC with two monitors, single NVidia GeForce 7900GS card and
another one with two NVidia GeForce 8800 Ultra cards and four
monitors, both with the latest NVidia driver applicable. Somehow
the application runs fine when I load one set of terrain databases
in ive format as the main scenegraph for rendering. But when I
load another set of terrain databases in ive format as the
alternative scenegraph rendering in an inset viewport, in addition
to the main scenegraph in the main viewing window, the application
will crash consistently near several eyepoint locations. The
alternative database set is identical to the main set in geometry,
only difference being using texture made for an infrared shader
applied on the alternative scene. I'm trying to figure out if
there's something wrong with the databases, or perhaps the system
runs out of resources, or something else. The shader is not the
problem as it still crashes if I don't apply the shader to the
alternative scene. And, if I simply make a copy of the main database
set and rename the copy as the infrared set for the alternative
scene, it still crashes. But, all is well if I only load one
database set.
Thanks!
Yefei
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