Hi, Folks,

    Do you have any recommendation for a run-time OpenGL debugger, 
something like the GLIntercept (glintercept.nutty.org/index.html)?
GLIntercept appears out of date and does not work with multiple 
render contexts. 

    I'm doing this because I'm having a problem with an OSG app 
that consistently crashes inside nvoglnt.dll, both on a Windows 
XP PC with two monitors, single NVidia GeForce 7900GS card and 
another one with two NVidia GeForce 8800 Ultra cards and four 
monitors, both with the latest NVidia driver applicable. Somehow 
the application runs fine when I load one set of terrain databases 
in ive format as the main scenegraph for rendering. But when I 
load another set of terrain databases in ive format as the 
alternative scenegraph rendering in an inset viewport, in addition
to the main scenegraph in the main viewing window, the application 
will crash consistently near several eyepoint locations. The 
alternative database set is identical to the main set in geometry, 
only difference being using texture made for an infrared shader 
applied on the alternative scene. I'm trying to figure out if 
there's something wrong with the databases, or perhaps the system 
runs out of resources, or something else. The shader is not the 
problem as it still crashes if I don't apply the shader to the 
alternative scene. And, if I simply make a copy of the main database
set and rename the copy as the infrared set for the alternative 
scene, it still crashes. But, all is well if I only load one 
database set. 

    Thanks!

    Yefei

  


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