Hi Folks, We have an .ive PagedLOD database that is high resolution in both textures and poly's. Understandably in certain situations we are able to clobber both the memory on the machine and GPU memory when the pager tries to page in more data then is possible to hold. The result is that the database pager thread dies and does not deallocate the memory it was holding onto.
We have played with a couple settings such as: * Hoping this forces immediate deletion. databasePager->setExpiryDelay( 0.0 ); * Not sure if this helps. databasePager->setDoPreCompile( true ); And we have played with the LOD scale but we still have some issues. Is it possible to detect the death of the paging thread, and if so, can we flush the nodes it was holding onto and restart it? Any other ideas would be greatly appreciated. -Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 374-5073 x:5073 F: 425 675-8044 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org