Hi Robert, > > If a paging thread has hung then you could try and cancel the threads > and restart the pager. I've never tried this myself so can't give > particular guidance on it. >
I'll delve a bit deeper and see what I can get to work. > Personally if threads have died you have already pushed this too far > and you should be fixing things in your database and app usage so this > doesn't occur in the first place rather than trying to patch a system > that is grinding to a halt because you've pushed things too far. > I completely agree. We were under a time crunch for a demonstration and where unable to rebuild the database (3 days). The thought was that we could get it to limp along in the really dense areas. Any ideas on what the performance is on 64bit systems? I would think we should be able to get around this issue (excluding the GPU memory) on such a system. -B _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

