Hi Brad, On Mon, Dec 1, 2008 at 11:37 PM, Brad Colbert <[EMAIL PROTECTED]> wrote: > I completely agree. We were under a time crunch for a demonstration and > where unable to rebuild the database (3 days). The thought was that we > could get it to limp along in the really dense areas.
You could try disabling display lists and vbo's on your geometry, it might save you enough memory to limp along. Performance won't be as good as when using VBO's/display lists but at lest it should not use as much memory. > Any ideas on what the performance is on 64bit systems? I would think we > should be able to get around this issue (excluding the GPU memory) on > such a system. Performance on 64bit machines is not too different than 32bit machines, the main difference you'll find is the extra head room. The OS also has a huge effect on what happens when you push memory. Linux is pretty good in this respect, as is OSX and the same it likely to hold for most unices, feedback from clients is that Windows doesn't do so well. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

