Hi all, I'd like to know who's interested in audio for OSG: - Who would like to use it? - Who would like to see some osgAudio included in OSG? - Who would like to develop such a thing?
Well, actually I use osgAL, that depends on OpenAL and OpenAL++ (and Ogg and Vorbis if needed). It can do interesting things, including spatialized audio. I'd really like to see osgAL included in OSG but its author is not that active (he told me!) and I guess there is some work to be done before this. And to begin, the CMake build system for it (Compiling it was not that easy). But I also have to say that compiling OpenAL under Win32 was a PAIN (much more than osgAL), because I could not find TWO IDENTICAL libs that were structured the same way. I finally compiled from svn://connect.creativelabs.com/OpenAL/trunk, and I had to tweak the project files to fit my needs: - Added 'd' as debug suffix. - Added Win32 libs (because I'm using an Express version of VC). - Manually deployed the binaries by copying them at the right spot. Moreover, OpenAL needs DirectSound under Windows (!!!), so I also needed the DirectX SDK... If someone is ready to cleanup/structure/merge into OSG... PLEASE DO IT! :) Also feel free to tell anything interesting about audio in OSG. Maybe are there interesting cross-platforms and open-source libs? Thread's started! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org