Hi Renan,

Either way, I really wanted to learn how that particular particle effect was generated... How can I do it?

Examine the osgcool.osg file, it's a direct dump of the scene graph to .osg file (the same thing you get whenever you use osgDB::writeNodefile(*sceneRoot, "file.osg"); ) so you can read it and see what the scene graph setup looks like.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to