Hi Renan,
Either way, I really wanted to learn how that particular particle effect
was generated... How can I do it?
Examine the osgcool.osg file, it's a direct dump of the scene graph to
.osg file (the same thing you get whenever you use
osgDB::writeNodefile(*sceneRoot, "file.osg"); ) so you can read it and
see what the scene graph setup looks like.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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